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PSI Weapon Dreams v1.02 Information













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Readme for Psi Weapon Dreams
                  

=---------------------------------------= Logo ==----------------------------------------==

Author : Torok 'PSI-Shock' Zsolt
Contact : zero@suonline.net
Current version : 1.02
Requirements : Unreal Tournament version 436
Epic Bonus Pack 1 and 4
Get a fast comp if you dont have it allready ^_^*
Description : I played many other mods and decided to make one too, but this time i wanted to make a quality one which is realy fun to play! It's fast placed Death-Match based but you can use it in any other gametype
Bugs : ...network code?
Version History 1.02:
  • Added 3 new awesome relics!!: Poison, Titans, Hellspeed! ^_^
  • Added 2 new HUD elements: display for Psi-Weapon Charger,Advanced Psi-Shieldbelt.
  • Psi-Weapon Charger can be dropped now, it's charge is now 45sec.
  • Added "kickback" for some weapons.With Psi-Weapon Charger the kickback force is 30% more.
  • Nail Gun - Added "clipcount", Bugs fixed.
  • Lightning Force - Primary fire's effect totaly remade. Secondary fire's damage increased.
  • Soul Reaver - Added a SUPER CHAGE!! Max ammo is now 120!
  • Future Shock - Grenades do a little more damage.Bugs Fixed.
  • E.M.P. - Damage Increased, also one shot neutralizes the Adv.Psi-Shieldbelt.The Max Ammo is now 20.
  • Chain Gun - Nuttin. :)
  • Peace Maker - Primary fire effect changed a little, the models are finaly fixed.Secondary fire's range increased a little.
  • Buster Rocket Launcher - Primary fire effect improved, added a secondary fire mode,also check the Seeking Missile... ^_^ oh yeah , and whit the kickback you can do rocket jumps now.(with PWC you can do it without reciving even a little damage!). The max ammo is now 40.
  • Prisma Gun - Added a nice and deadly Flux! The max ammo is now 60.
  • + Other little bugs fixes and tweaks i can't remember now.
Version History 1.01:
  • The most annoying bug is fixed: the FPS is greatly increased! ^_^
  • Added 3 new mod menu ittems: Full Effect, Higher Rainbow Effect, Gore Heaven.
  • The .umod size is decreased about 2 megs+.
  • Nail Gun - The pickup, and the third person models are reskinned.
  • Lightning Force - The pickup, and the third person models are fixed.
  • Soul Reaver - The pickup, the first and the third person models are reskinned, fixed.
  • Future Shock - The pickup, the first and the third person models are reskinned. The primary fire effect enchanced.
  • Chain Gun - The pickup, the first and the third person models are reskinned, fixed.
  • Peace Maker - The pickup, and the third person models are reskinned.The primary fire effect a little enchanced.
  • Buster Rocket Launcher - The pickup, and the third person models are fixed.The explosion effect is a little enchanced.
  • Prisma Gun - The pickup, the first and the third person models are reskinned, fixed. The primary fire tweaked.
  • Dream Reaver - The pickup, the first and the third person models are reskinned, fixed. The Rainbow Effect tweaked.
My favorite play setting:
  • Game Style - Turbo
  • Game Speed - 105%
  • Game Type - DeathMatch
  • Map - Dm-Deck7 (On Dm-Deck16][ bots dont get the power weapons)
  • Bots - #5
  • Skill - Godlike
  • Frag limit - 15
  • Time Limit - 7
 
                  

=----------- The Weapons: ==-------------


=*= Nail Gun =*= - Primary : Fires nails out quiet fast (nails can bouce off the wall). Damage = 20 Impact Damage Radius Level = None Headshot Damage Multiplier = 30% Chance Of Bouncing = 30% Speed = Fast Acceleration = None - Secondary : Burst fire a bit slower. Damage = 20 Impact Damage Radius Level = None Headshot Damage Multiplier = 30% Chance Of Bouncing = 30% Speed = Fast Acceleration = None - Secondary Overcharge : Get more than 175 ammo and try it after that.
=*= Lightning Force =*= - Primary : Rapid and fast projectile fire that has a damage radius on impact. (Much like Quake 3 Plazma Gun) Damage = 10 (also the electricity makes some +damage on impact) Impact Damage Radius Level = Low Headshot Damage Multiplier = 40% Chance Of Bouncing = None Speed = Fast Acceleration = None - Secondary : Charges the gun, and after a few second it fires out an electric plasma that can lock on the people. (fun) Damage = Variable Impact Damage Radius Level = None Headshot Damage Multiplier = Not Availabe Chance Of Bouncing = None Speed = Instant Acceleration = None
=*= Soul Reaver =*= - Primary : Instant red-beam laser . Snipe down people. (One and only traced stuff!) Damage = 35 Impact Damage Radius Level = None Headshot Damage Multiplier = 50% Chance Of Bouncing = None Speed = Instant Acceleration = None - Secondary : Blue-beam laser burst. Damage = 40 Impact Damage Radius Level = None Headshot Damage Multiplier = 100% Chance Of Bouncing = None Speed = Fast Acceleration = None - Primary Overcharge : Overcharge it and let him do the rest (also aim a little).
=*= Future Shock =*= - Primary : Fires metal burst out VERY fast , good for closer events. Damage = 4 Impact Damage Radius Level = None Headshot Damage Multiplier = Not Availabe Chance Of Bouncing = None Speed = Fast Acceleration = None - Secondary : Throws out plasma grenades . Slow reload time , but it can be EXTREMLY strong ... it's all about a good timing. Damage = 38 Impact Damage Radius Level = None Headshot Damage Multiplier = Not Availabe Chance Of Bouncing = 100% Speed = Slow Acceleration = None
=*= Electro Magnetic Pulse Rifle (EMP Rifle) =*= - Primary : Very fast projectile that has an electro-shocked impact. Damage = 55 (also the electricity makes some +damage on impact) Impact Damage Radius Level = High Headshot Damage Multiplier = Not Availabe Chance Of Bouncing = None Speed = Almost Instant Acceleration = None - Secondary : Like Primary , but this time inaccurate , fires 3 , recharges slower. (Careful with this one) Damage = 55 (also the electricity makes some +damage on impact) Impact Damage Radius Level = High Headshot Damage Multiplier = Not Availabe Chance Of Bouncing = None Speed = Almost Instant Acceleration = None - Feature : Neutralizes (Destroys) the Advanced Psi-Shieldbelt.
=*= Chain Gun =*= - Primary : Fires heavy bullets out fast Damage = 12 Impact Damage Radius Level = None Headshot Damage Multiplier = 40% Chance Of Bouncing = 15% Speed = Almost Instant Acceleration = None - Secondary : Throws a grenade that explodes on impact to many little bullets. (nope, they arent hurt) Damage = 70 Impact Damage Radius Level = None Headshot Damage Multiplier = 40% Chance Of Bouncing = None Speed = Medium Acceleration = None
=*= The Peace Maker =*= (By the way, you can get TWO OF THESE! ^_^) - Primary : Splits out metal chunks that cutts over peoples and hurt them badly. Stand in a front of your opponent and show him who's the Fragmaster here! Damage = 8 Impact Damage Radius Level = None Headshot Damage Multiplier = Not Availabe Chance Of Bouncing = 100% Speed = Fast Acceleration = None - Secondary : It's a powerfull shock-grenade thrower. I'm sure you will get some nice frags whit this one too! Damage = 80 Impact Damage Radius Level = Low Headshot Damage Multiplier = Not Availabe Chance Of Bouncing = None Speed = Medium Acceleration = None
=*= Buster Rocket Launcher =*= - Primary : launches a high accelerating missile. (well , plus some nice effect guess...) Damage = 90 Impact Damage Radius Level = Medium Headshot Damage Multiplier = Not Availabe Chance Of Bouncing = None Speed = Slow Acceleration = High - Secondary : Cluster Missiles that hunts for victims. Damage = Variable (the first big does 100, and the final smalls 35 each!) Impact Damage Radius Level = Variable Headshot Damage Multiplier = Not Availabe Chance Of Bouncing = None Speed = Variable Acceleration = Variable - Secondary Overcharge : Seeking Missile (luv the explosion) Damage = 500 Impact Damage Radius Level = High Headshot Damage Multiplier = Not Availabe Chance Of Bouncing = None Speed = Slow, until it finds something Acceleration = Variable
=*= Prisma Gun =*= - Primary : Almost Instant blue prisma-beam that almost allways kill your opponent. Also has a bit hurt-radius on impact. Damage = 220 Impact Damage Radius Level = Low Headshot Damage Multiplier = 250% Chance Of Bouncing = None Speed = Almost Instant Acceleration = None - Secondary : Launches a compressed prisma-beam that travels slowly and hurt anything in its range. Damage = 60 on impact, and 29/sec in high radius until travels. Impact Damage Radius Level = Low Headshot Damage Multiplier = Not Availabe Chance Of Bouncing = None Speed = Slow Acceleration = None
=*= Dream Reaver =*= - Primary : Fast dream-beam frenzy! (Like feel the power man!!) Damage = No matter what IT ALLWAYS KILLS! Impact Damage Radius Level = Very High Headshot Damage Multiplier = Not Needed ^_^* Chance Of Bouncing = 100% Speed = Slow Acceleration = High - Secondary : Fires slow compressed dream-beam out that has the same effect as the primary fire on impact. (You will get some time to escape or for whatever else) Damage = No matter what IT ALLWAYS KILLS! Impact Damage Radius Level = Very High Headshot Damage Multiplier = Not Needed ^_^* Chance Of Bouncing = 100% Speed = Slow Acceleration = None

=----------- The Pick Ups: ==-------------

  • Blue Health Pack - Heals up 25 damage points up to 100
  • Fire Health Pack - Heals up 40 damage points up to 100
  • Blue Health Vial - Heals up 5 damage points up to 250
  • Fire Health Vial - Heals up 15 damage points up to 250
  • PSI Weapon Charger - Almost like U-Damage
  • GIGA Health Pack - gives you 400 hit points!
  • Advanced PSI Shield Belt - It's regenerates over time, protects from damage a bit more.

=----------- The Relics: ==-------------

  • Psi Defense \
  • Psi Strength - Please use these whit Psi mutator coz the regular ones are not working well.
  • Psi Speed /
  • Psi Vengeance - It has longer range and it's not killing allways. Your decision , both regular and psi will work.
  • Psi Poison (a pirate skull) - Enchances the weapons, so they can fire out projectiles filled whit acid-like material!, and gives you an aura that can hurt your enemy badly if they are comming near...AND the slime cannot hurt you. ^_^
  • Psi Titans (a lightning in a sphere) - It is a defense relic.It can totaly negate a recived damage, it all depends on damage types. The "Energy" type is 50% negated.(imagine aginst Prisma Gun example). The Explosion is 30% negated. The bullet weapons are 20% negated. You also have a 5-8% chance to resist the Rainbow Effect. But if the opponent got the PWC you don't stand a chance.
  • Psi Hellspeed (an evil magic book) - It's one of the most rending relic! Increases the firing speed about 30% overall!! ( what are you mean just? Try it and say it after! ^_-)

=----------- The Menu: ==------------- Enable Souls - When the player dies, his/her soul is slowly(?) floating upwards. Health Losing - Everybody starts with health losing, until it reaches 100. Full Effect - Draws the effect on projectiles,explosions and other stuff more richer. Higher Rainbow Effect - Draws the rainbow effect on the Dream Reaver much more richer. Gore Heaven - More blood, body chunks and blood spray when someone is fragged out. (For me , it allways stays on)
=----------- The new player model: ==------------- Yes there is a new model whit the game, called "Silver Angel". I think he is one of the best out there for UT. I taked the "Klesk" model from Quake III arena and remaked it for my game. He has now MUCH better look...but see him for your self. ^_^ Note that this model Requires the latest "Advanced Model Support" wich it the v110 i think.
=----------- LEGAL STUFF: ==------------- -=[ Copyright / Permissions / Distribution Information ]=- This Unreal Tournament modification is copyright (c) 2000-2003 Torok Zsolt. Any reproduction or commercial distribution of Unreal Tournament modification is prohibited without the prior permission of Torok Zsolt (aka PSI-Shock). You are allowed to distribute this Unreal Tournament modification on a non- commercial basis, for example over the Internet and any other medium that is free of charge. You must distribute the whole package (.zip, including extracted files and this README - leave the archive intact), and make sure you give me credit and tell me where I can download it. I'd love to see it! You are NOT allowed to commercially exploit this Unreal Tournament modification, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission (and a portion of the profits)! Note that this mod uses stolen stuff from other mods. Apologies for this. If you have any comments or questions on how something was done email me. sorry for my English but i am a Hungarian.